Virtual Surround Sound: DTS Headphone:X Spatial Audio.Device compatibility: PC, PlayStation 5.Drivers: 50mm dual-chamber dynamic drivers. Here’s a quick rundown of the headset’s main specs: With that flexibility in mind, it’s all the more surprising that the headset doesn’t support Bluetooth or analog audio, so PC and PlayStation 5 are all you’ll be able to swap to. Its 2.4GHz dongle also allows it to be cross-compatible between PC and PlayStation 5, easily allowing you to swap platforms to suit your mood. There’s no other headset that comes close, so if you dread running dry in the middle of a match, this is the best choice available right now. Wireless battery life is easily the star of the show with up to 300 hours per charge. The wireless model carries all of these traits through, including the dual-chamber audio system, which separates the bass from the midrange and treble to enhance clarity, and its propensity for trapping heat but otherwise being comfortable to wear across gaming sessions. The appeal of the Cloud Alpha line has historically lain with its stellar balance of great audio quality, comfort, and clear comms. Though HyperX is no stranger to wireless audio, the Cloud Alpha Wireless is the first in the series that has earned its wings and learned to fly. In 2019, the company added surround sound to the mix with the Cloud Alpha S, and proceeded to re-release both in multiple new colors ever since. The original debuted in 2017 and was widely acclaimed, including by me, for its exceptional audio quality, driven by its dual-chamber driver system. The Cloud Alpha Wireless is the third entry in HyperX’s Cloud Alpha line of gaming headsets. I haven't given up on it, though, and am giving it another shot with its higher-end sibling, the Kraken V3 Pro.There’s no other headset that comes close to this level of battery life. Other issues I've had include it being a little too tight (especially with glasses), its THX Spatial Surround falling a bit short of other virtual surround technologies I've used, and the braided but thick cable tends to kink. And without game support it's too random for instance, bass-voiced narration rumbles in a disconcerting way and it kicks in when I have mic monitoring on. Thus far, I've found it more distracting than immersive. But I suspect the haptic feedback is an acquired taste, though. It has the same great sound quality as the other Razer headsets with the TriForce Titanium drivers. The new version improves upon its predecessor found in the Razer Nari line by being able to work without specific support within a game and the ability to choose from two intensities. Razer Kraken V3 HyperSense ($95): Razer's updated haptic feedback debuted in this gaming headset - it basically vibrates when the signal contains certain frequencies, in order to provide positional information and a more immersive experience. You do get a two-year activation card for a Dolby Atmos subscription (at least the last time I looked) for Windows 10/11 and Xbox One or later. It doesn't come with a headphone/mic splitter cable, a common omission in budget headsets, and the shortish cable isn't removable, but it's a good length if you're going to plug it into a controller for use with the Xbox. To adjust size, there's a combination of three notches on the headband - you basically pop out the earcup to move it, so if it comes under stress it just pops out - and a basic suspension band. Its flat rubber cable is a step up from competitors: Flatness makes it tangle-free and less susceptible to damage when I roll over it with my chair. The last generation of the headset got complaints about build quality, but I've been using it for months with no issues. The mic is both removable and flip-up, which you rarely see at this price. It's comfortable and relatively light with good 3D audio, pretty decent mic quality, good noise isolation and an inline volume control that's neither too far down the cable or too far up. I powered through this time, and although I'm still not fond of the appearance, it's turned out to be one of my go-to headsets in why-doesn't-my-pc-see-my-wireless-headset emergencies. The first time I saw the Rig series of gaming headsets - well before the brand was bought by gaming and accessory company Nacon - I was so turned off by the aesthetic I didn't even take the headset out of the box.
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